BNB WOLF
Raise a flock, collect the HOWL, mind the wolves. Your .ai Agent does the buying; the sun goes down as Gen 0 sells.
Hand it to your Binance Agentic Wallet agent. This page never touches your wallet. Notes for agents
How buying stock works
- Choose how many, up to 10 per .ai Agent.
- Give the order to your agent. It shows you the single call it will make and waits for your yes.
- A few blocks later Chainlink VRF decides what was born in your pen.
Read the order
Look up a wallet
- Agent ID
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- Perk
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- Price for this order
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- BNB balance
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Shears every sheep that is ready and collects your wolves' cut. Each sheep sent to shearing has a 1 in 5 chance of never coming back, and its HOWL feeds the wolves. Nervous? Shear them one at a time from their cards.
Herd book and Gen 1
- HOWL on your sheep
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- Sheep ready to shear
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- Out at shearing
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- HOWL out at shearing
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- Your wolves' cut
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- HOWL per day
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- HOWL in wallet
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- BNB in wallet
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- Still in the barn
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Gen 1
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01Sale yard
Animals for sale stay at home with their owner, still earning HOWL, until someone pays the asking price in BNB. A sheep is sold with all the HOWL it has earned and not yet been sheared for. The yard keeps 2.5% for the treasury, and taking back the yard's approval clears all your listings at once.
02Barn ledger
Straight from the contracts, counted again every few seconds.
HOWL left in the hills
—- Already earned
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- Left of 2,975,000,000
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- Runs out, at today's flock size
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Each sheep's HOWL is set aside the second it is earned, so a farmer who shears late never finds the hills already bare.
The farm's own share
—- Unlocked of 20,000,000
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- Paid out to the project
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- Still behind the gate
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The project's 20M HOWL is shut in a lock with no owner. Not a single HOWL comes out before the pool opens. After that it comes out in step with Gen 0 sales, the last of it at #6,666; if a stalled sale opened the pool early, the count starts from the number sold that day. Anyone can send out what is unlocked, but only to the project.
Out in the field
- Watching the field…
03Farm rules
Sheep earn HOWL
Nine of every ten animals are sheep. A sheep earns 1,000 HOWL a day from the moment it is born, sitting in your own wallet; there is no staking pen to lock it in. HOWL it has not been sheared for stays with the sheep, so whoever buys it gets that too.
Shearing is a walk past the wolves. Each sheep you send has a 1 in 5 chance of being lost for good, its HOWL going to the pack. The ones that come home give you 80% of their HOWL, and the wolves take the other 20% as their toll. The result comes in a few blocks later.
Wolves live off the flock
One animal in ten is a wolf. Every wolf is born with an Alpha, and a bigger Alpha eats more:
| Alpha | Odds at birth | Weight | Wolves now |
|---|---|---|---|
| Alpha 5 | 45% | 5 (1×) | — |
| Alpha 6 | 30% | 6 (1.2×) | — |
| Alpha 7 | 20% | 7 (1.4×) | — |
| Alpha 8 | 5% | 8 (1.6×) | — |
The pack splits three things by Alpha: the HOWL of lost sheep, the 20% toll on every shearing, and 1% of every HOWL sale on the official pool. An Alpha 8 eats 1.6 times what an Alpha 5 does, and a wolf collects its whole share in one go.
Wolves also prowl the barn: each newborn has a 1 in 10 chance of being carried off by a wolf already on the farm, bigger Alphas more likely to be the one. The newborn goes to whoever owned that wolf when the mint's block closed.
How much HOWL there is
There will never be more than 3 billion HOWL. 2.975 billion can only be earned by sheep, up to 5 million goes into the pool (about 4.74 million at 0.0015 USD when #3,333 sells), and 20 million belongs to the project, shut in a lock with no owner that opens bit by bit with Gen 0 sales, none before the pool opens and all of it by #6,666. That is all of it, and burned HOWL never comes back.
Once Gen 0 is gone, the barn opens again for 11,111 Gen 1 animals, bought with HOWL that is burned: 4,000 each up to Gen 1 #1,111, 6,000 to #3,333, 8,000 to #6,666 and 10,000 after that. Selling HOWL on the official pool costs 2%, half burned and half to the wolves. HOWL turns away other pools it can spot, but it cannot spot every one, and a pool it misses pays no toll.
Nobody rigs the dice
Every birth and every shearing waits on one random number from Chainlink VRF v2.5, and the chain checks its proof. No one sees it early, us included. The contracts and their VRF subscription have no owner. The only switch is a one-time launch call that opens the sale and can never close it, so nobody here can change who rolls or stop the rolling.
That one number settles everything: sheep or wolf, which Alpha, whether a wolf snatches the newborn, and which shorn sheep come home. If it has not arrived after 25 hours, anyone can ask again, and whichever answer lands first counts.
Prices, pens and the pool
Gen 0 costs 2 USD up to #1,111, 3 USD to #3,333, 4 USD to #6,666 and 5 USD to #11,111. The bar at the top shows only today's price and counts from animal #1. An order that crosses a price step pays each animal its own price.
Each .ai Agent gets 10 Gen 0 pens. Selling or giving an animal away does not free its pen. A newborn a wolf carries off, or a sheep lost at shearing while still in the wallet that minted it, does.
20% of every payment goes to the treasury. The other 80% of the first 3,333 opens the HOWL pool in the mint that sells #3,333: about 7,110 USD of BNB with HOWL at 0.0015 USD each, and the LP tokens go to the dead address. After that, the 80% buys HOWL back from the pool and burns it, a little at a time: at most 1% of the pool's BNB per block, and never while HOWL trades more than 2% above its average of the last 30 to 60 minutes. If the sale stalls before #3,333, anyone may open the pool 14 days after the first mint once 1,000 have sold, or 60 days after the first mint with any sold.